We can't thank you all enough for such a magical experience. To be in a beautiful wooded setting for several days, further developing rich imagination, character development, and comradery with adults and kids alike are the perfect ingredients for a royal BLAST for a kid like Ethan! Thanks to everyone for caring enough to give these kids the world for a week!—Elisa, Parent
Our Realm, Our Story
Ever since the Great Remembering, when the magicks took back the land, the Realms of Cascadia found a lasting peace. Now an ancient evil seeks to return. Its forces bringing ruin wherever they march. Its true name long lost, only whispers among fair folk and Mems and battle cries among orcs and trolls belie its mark, "The Empty Stranger returns."
The Call to Action
The four known races of Cascadia must band together to challenge the growing destruction: Human, Elf, Dwarf and Orcs. The Dragons are the fifth great race, yet legend says they are sleeping, having reappeared at the dawn of the Great Remembering and vanishing just as quickly into the cold Eastern Mountains.
Four Ancient Guilds span the races and are known for their mystic mastery of the elements: Rangers (warriors), Wilders (healers), Mariners (pirates and waterwitches) and Artisans (storytellers and wizards).
From far and wide the call goes out to journey to the legendary Marmot Valley. Here all the ancient forces prepare to confront this horrible threat.
Become Your Character
You choose your race and then your Guild. Even before camp you can begin crafting "who" you are. Spend as much or as little time as you wish creating a history and look for your character.
You join your Training House and together your Realm Master sends you on riddles and quests. Some are simply fun, some arduous and a great challenge.
In the Forest of the Dark Winds you will encounter faeries, elementals, dryads, nymphs, talking beasts, Mems and more. Yet they are not all light, nor any of them necessarily good. Beyond a glen, around any corner there may be trolls, orcs and even the undead.
Train in Your Guild
All guilds cross-train in many skills: from blacksmithing to survival, from plant healing to the ever important regaling of your adventures around a campfire of great friends and fine root beer (homemade by the Wilders).
Food and Duties
In this camp our meals are cooked in a grand tradition, over a wood fired kitchen. You and your Training House take part in all aspects and duties of our encampment, helping prepare meals, cleaning and caretaking for the village and land that hosts us.
Summer Camps Portland
Grade 5-12 Realms of Cascadia: Dragon’s Gate (Overnight) Spend the week in Marmot Valley (Camp Trackers) on the edge of the Forest of Dark Winds. Meet new friends, band together in your adventuring party and quest into the wild lands.
Grade 9-12 Realms Leadership: LARP Adventure Guide Take a leadership role in the creating the game. Help craft and guide a legendary live action role-playing adventure for younger wizards and elves (campers).
For a quick reference to our approach to safety, staffing, meals and more, please visit our FAQ Page.