Somewhere in the forest, a lost treasure awaits. Captain Nick is on the hunt. Unfortunately, so is the Contessa. Enter the world of Captain Nick's Explorer Society, where dinosaur digs lead to hidden tombs, old maps reveal mysteries, and the Contessa's latest scheme is never far behind! Follow clues through the forest, uncover ancient treasures, outsmart ingenious booby traps, and make daring escapes. Learn real outdoor skills, craft explorer gear, and work with your crew to solve mysteries. Every camp brings a new chapter in the rivalry between Captain Nick and the Contessa. Who will find the treasure first?

Real Skills, Daring Quests

Our expert Trackers Guides lead immersive camps rooted in storytelling, role-playing, and hands-on outdoor skills. Whether you're digging for dinosaur bones, decoding an old map, or slipping past one of the Contessa's booby traps, each quest helps you build courage, friendship, and real know-how in the wild. Every camp is a new chapter in the Captain Nick saga, with the Explorer Society on one side and the Contessa's Evil School for Gifted Girls on the other.

Choose Your Camp

Join Captain Nick's Explorer Society or the Contessa's Evil School for Gifted Girls! Each age group has its own crew, mysteries, and daring missions.

Grade 1 Captain Nick's Explorer Society: Dinosaurs, Digs & Booby Traps Take the Explorer Society pledge! Dig for dinosaur bones, follow treasure trails, build explorer gear, and use tracking skills to dodge the Contessa's tricks.

Grades 2–3 Treasure Hunters: Dinosaurs, Booby Traps & Daring Escapes Something strange has come through a rift, and the Contessa wants it! Follow tracks, crack codes, and evade booby traps to recover the mysterious relic.

Grades 4–5 Treasure Raiders: Lost Tombs, Deadly Traps & Rival Spies Raid lost tombs and navigate the wilderness using fire and shelter skills. Crack ancient mysteries, outsmart the Contessa's henchmen, and uncover a spy among your crew!

Grades 6–8 Contessa's Evil School for Gifted Girls: Heists, Gadgets & Brilliant Schemes The Contessa has secret laboratories, an island fortress, and an army of bumbling henchmen. She needs girls with better ideas! Join her Evil School to crack codes, set traps, and plan daring heists. The Contessa expects brilliance. Do not disappoint her!

Captain Nick Graphic Novel – Two Free Copies!

Start the adventure before camp! Register for any Treasure Hunters camp and we'll mail you two free copies of Captain Nick: The Explorer Society, our full-length graphic novel. Follow Nick, Wren, Zeke, and the crew from the mysterious caves of the Yucatán to lost-in-time Dino Island and in to the Contessa's secret fortress guarded by robot velociraptors. One copy is yours, the other for a friend to join your crew! Watch the book trailer or check out the book.

What You Do

Each Treasure Hunters camp brings a new mystery to solve. Depending on your team and age, adventures include:

  • Dig for dinosaur bones, discover artifacts, and investigate lost worlds
  • Follow secret maps, track clues, and navigate forest trails
  • Outsmart booby traps, solve puzzles, and decode messages
  • Craft explorer gear, field tools, and ingenious gadgets
  • Learn outdoor skills, from tracking to fire and shelter building
  • Plan heists, uncover rival spies, and tackle missions as a crew

Check-in at Trackers NE, Lloyd Center

2201 Lloyd Center, Portland. Find us at the entrance outside the top level, next to Marshalls. A Guide checks your student in by name and the crew gathers for the day's adventure.

The bus

Trackers buses and vans, trained Trackers drivers, Guides on board. Songs are sung and stories are told on the bus, and the Guides get the crew ready for a fun adventure.

Where the bus goes

We head out into nature and the wilderness: Camp Roslyn, our 341-acre site in Sandy, OR, and local parks and green spaces. Where the crew goes depends on the camp theme and the day; the Guide tells you at check-in.

Check-in at Trackers SE

4617 SE Milwaukie Ave, Portland. Drop off at the Trackers Scout Pit, where a Guide checks your student in by name and the crew gathers for the day's adventure.

The bus

Trackers buses and vans, trained Trackers drivers, Guides on board. Songs are sung and stories are told on the bus, and the Guides get the crew ready for a fun adventure.

Where the bus goes

We head out into nature and the wilderness: Camp Roslyn, our 341-acre site in Sandy, OR, and local parks and green spaces. Where the crew goes depends on the camp theme and the day; the Guide tells you at check-in.

Check-in at Trackers West

330 SW Murray Blvd, Beaverton. Find us in the lower lot by the field. A Guide checks your student in by name and the crew gathers for the day's adventure.

The bus

Trackers buses and vans, trained Trackers drivers, Guides on board. Songs are sung and stories are told on the bus, and the Guides get the crew ready for a fun adventure.

Where the bus goes

We head out into nature and the wilderness: Camp Ireland, our forest, creek and tracking-field site in Hillsboro, and local parks and green spaces. Where the crew goes depends on the camp theme and the day; the Guide tells you at check-in.

Camp Roslyn is the drop-off and the field site

41401 SE Thomas Rd, Sandy, OR. Drop off right at Camp Roslyn, our 341-acre site of thick forest and open meadow in the Mt. Hood foothills, at the covered picnic pavilion. A Guide checks your student in by name and the crew heads straight into the forest. Pick-up is at the same pavilion.

Bus days

Most days the crew stays on the land. On certain bus days they board a Trackers bus or van, trained Trackers drivers, Guides on board, for water and other local nature. Songs are sung and stories are told on the way. Drop-off and pick-up stay at the pavilion; the Guide tells you at check-in when a bus day is coming.

Register for Camp
Tap a date to add it straight to your cart.
·
Grade
Camp
Loading camp dates…
Unable to load camp dates. Please refresh the page.
AccountMenu{{cart.totalQty}}Cart
Top